Login
Username:

Password:


Lost Password?

Register now!

 Main Menu

 SiO2 / Downloads +






Irrlicht 3D Engine Demos (19)
Irrlicht 3D Engine Videos (1)
IrrSpintz 3D Engine Demos (6)
IrrSpintz 3D Engine Videos (1)
Misc (3)


There are 30 files in our database

Latest Listings

Category: Irrlicht 3D Engine Demos
Download Now!IrrPhysx 0.3 Demo: hardware fluid Popular Version: 0.3
Submitted Date:  2009/1/2
Description:
This is a demo of IrrPhysx with hardware fluids.

NOTE: PhysX hardware acceleration is required.

Credit goes to Chris Mash (JP) from the Irrlicht forums for the original demo and for IrrPhysx 0.2.

Source code included. Requires IrrPhysx 0.3 library source code from the Misc section and the nVidia PhysX SDK v2.8.1 in order to recompile.

Downloaded 1507 times  1507  File Size 2.90 MB  Supported Platforms Windows XP/Vista  Home Page http://
Rating: 9.00 (1 vote)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Misc
Download Now!IrrPhysx 0.3 with hardware fluid support Popular Version: 0.3
Submitted Date:  2009/1/2
Description:
IrrPhysx: Physics library for the Irrlicht 3D engine using nVidia PhysX.

This release of IrrPhysx - v0.3 - has added support for Fluids, both in hardware (given a compliant GPU) and software (cpu).

Note: v0.3 was developed on an nVidia GPU with hardware PhysX support. Although software (cpu) fluids are possible with v0.3 the GameExample expects hardware PhysX support.

Credit goes to Chris Mash (JP) from the Irrlicht forums for creating IrrPhysx 0.2 from which this is based.

Source code currently unavailable.

Downloaded 715 times  715  File Size 10.69 MB  Supported Platforms Windows XP/Vista  Home Page http://
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: IrrSpintz 3D Engine Demos
Download Now!City Driving Demo (with motion blur) Popular Version: 1
Submitted Date:  2007/10/19
Description:
City Driving Demo (with motion blur)
====================================

** NOTE: This demo requires both OpenAL and DirectX drivers. See below for details. **

License
=======

City Driving Demo

Copyright (C) 2007 Keith Harrison

This software is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.

Description
===========
Email : sio2 'at' users.sourceforge.net
Website : http://sio2.g0dsoft.com

This is a small driving demo around city streets using my work-in-progress closed-source game engine.

This version of the game engine has support for motion blur. Vehicle control has been altered to make vehicles less prone to oversteer (rear end "spinning out") and softer suspension.

Usage
=====

Escape key toggles menu window on/off.

The Menu Window comprises the following sections:-
Game:
Select scene then click "Load". Click "Exit" to quit demo.
Controls:
To redefine a key click on it then press new key or mouse button. Click Reset to revert all keys to default assignments.
Graphics:
Graphics card settings. Disable shadows for more performance. NOTE: settings are applied when game is restarted.
Sound:
Use slider to alter Master Sound volume.

This is a driving simuation. Load a scene and then drive the vehicle.

If the vehicle gets stuck you can press R (default key) to put the vehicle back on its wheels. If you get really stuck then bring up the Menu window (Escape key) and reload the scene.

The viewing distance behind the vehicle can be altered between near, mid and far using the V key. Left and Right side views are via Q and E (held down). Rear view is via the middle mouse button or by pressing Q (View Left) and E (View Right ) simultaneously.

**** NOTE: Use the "Page Down" key to switch between vehicles. ****

Requirements
============
OS:
Windows XP/Vista.

Drivers:
Latest DirectX 9 drivers (August 2007 or later) [www.microsoft.com/directx].
Latest video drivers for your DirectX9 graphics hardware [from your HW vendor].
OpenAL Sound drivers [available to download from http://www.sio2.g0dsoft.com]

Graphics hardware with support for:
DirectX 9
PS2.0 support required for motion blur.

Sound hardware with support for:
OpenAL (cross platform 3D audio),
EAX (optional)

Notes
=====
1. This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section of "Downloads" or from the Microsoft web site.
2. This is an initial release. Further releases will include enhanced functionality.
3. Automatic gear changes use a simple model and may change too frequently.
4. Nitro (nitrous oxide injection booster) is not yet implemented.

Credits
=======
1. IrrSpintz 3D Engine : http://irrspintz.sourceforge.net
2. Physics by Newton Dynamics library: www.newtondynamics.com
3. IrrEdit (scene editor): http://www.ambiera.com/irredit
4. OpenAL (Open Audio Library): http://www.openal.org
5. IrrNewt (Irrlicht to Newton wrapper) converted to IrrSpintz.
6. Notice: The Irrlicht 3D Engine is based in part on the work of the Independent JPEG Group, the zlib, and libpng.

7. A big thanks to "andrei25ni" for permission to use his city map:
e-mail : andrei25ni@yahoo.com , netisland1@yahoo.com
web : supremacy.sourceforge.net , www.evilworksgames.xhost.ro


Downloaded 3797 times  3797  File Size 11.90 MB  Supported Platforms Windows XP/Vista  Home Page http://
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: IrrSpintz 3D Engine Demos
Download Now!Game Engine Demo (Driving) Popular Version: 1
Submitted Date:  2007/10/2
Description:
Game Engine Demo (Driving Simulation)
=====================================

** NOTE: This demo requires both OpenAL and DirectX drivers. See below for details. **

License
=======

Game Engine Demo

Copyright (C) 2007 Keith Harrison

This software is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.

Description
===========
Email : sio2 'at' users.sourceforge.net
Website : http://sio2.g0dsoft.com

This is the initial release of my closed-source game engine. It is an "alpha" release and, as such, is Work In Progress. The game engine comprises the following components: 3D rendering (via the IrrSpintz 3D engine), physics (Newton Dynamics), sound (OpenAL) and user-definable controls.

This version of the game engine implements a driving simulator.

Usage
=====

Escape key toggles menu window on/off.

The Menu Window comprises the following sections:-
Game:
Select scene then click "Load". Click "Exit" to quit demo.
Controls:
To redefine a key click on it then press new key or mouse button. Click Reset to revert all keys to default assignments.
Graphics:
Graphics card settings. Disable shadows for more performance. NOTE: settings are applied when game is restarted.
Sound:
Use slider to alter Master Sound volume.

This is a driving simuation. Load a scene and then drive the vehicle around the course. To load a different scene bring up the menu (Escape key) and select a scene to load. Note that the SUV vehicle is prone to a little oversteer and may require some skill to control at speed!

Sample scenes are:
1) a racetrack. Someone appears to have left some items on the track...
2) rough terrain
3) a "driving school" type yard with cones to drive around and ramps to jump the car. See if you can get it on two wheels!

If the vehicle gets stuck you can press R (default key) to put the vehicle back on its wheels. If you get really stuck then bring up the Menu window (Escape key) and reload the scene.

The viewing distance behind the vehicle can be altered between near, mid and far using the V key. Left and Right side views are via Q and E (held down). Rear view is via the middle mouse button or by pressing Q (View Left) and E (View Right ) simultaneously.

Requirements
============
OS:
Windows XP/Vista.

Drivers:
Latest DirectX 9 drivers (August 2007 or later) [www.microsoft.com/directx].
Latest video drivers for your DirectX9 graphics hardware [from your HW vendor].
OpenAL Sound drivers [available to download from http://www.sio2.g0dsoft.com]

Graphics hardware with support for:
DirectX 9

Sound hardware with support for:
OpenAL (cross platform 3D audio),
EAX (optional)

Notes
=====
1. This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section of "Downloads" or from the Microsoft web site.
2. This is an initial release. Further releases will include enhanced functionality.
3. Automatic gear changes use a simple model and may change too frequently.
4. Nitro (nitrous oxide injection booster) is not yet implemented.

Credits
=======
1. IrrSpintz 3D Engine : http://irrspintz.sourceforge.net
2. Physics by Newton Dynamics library: www.newtondynamics.com
3. IrrEdit (scene editor): http://www.ambiera.com/irredit
4. OpenAL (Open Audio Library): http://www.openal.org
5. IrrNewt (Irrlicht to Newton wrapper) converted to IrrSpintz.
6. Racetrack: Public Domain; Author - Bruce (SuPeRTaRD) Hall ~ brgpug@ev1.net
7. Notice: The Irrlicht 3D Engine is based in part on the work of the Independent JPEG Group, the zlib, and libpng.


Downloaded 1627 times  1627  File Size 7.67 MB  Supported Platforms Windows XP/Vista  Home Page http://
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Misc
Download Now!OpenAL 1.1 Installer for Windows Popular Version: 1.1
Submitted Date:  2007/9/16
Description:
OpenAL 1.1 Installer for Windows.

OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

[This is the OpenAL 1.1 Redist from developer.creative.com]

Downloaded 4706 times  4706  File Size 764.00 KB  Supported Platforms Windows XP/Vista  Home Page http://
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: IrrSpintz 3D Engine Videos
Download Now!DX10 Hardware RayTracing Video Popular Version: 1
Submitted Date:  2007/8/23
Description:
This is a short video showing the DirectX 10 Hardware Ray Tracing demo in use on an Vista machine with DX10 hardware, for those who are unable to run the demo.

This video, in 1080p WMV format, was created by Spintz (creator of the IrrSpintz 3D Engine) who has given permission for the video to be distributed via this site.

Downloaded 1555 times  1555  File Size 25.43 MB  Supported Platforms Windows Media Video  Home Page http://
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!Hardware RayTracing Demo for IrrSpintz 3D Engine - DirectX 10 Version Popular Version: 1
Submitted Date:  2007/8/22
Description:
Hardware RayTracing Demo for IrrSpintz 3D Engine - DirectX 10 Version

License
=======

Hardware Ray Trace Demo (DirectX 10)

Copyright (C) 2007 Keith Harrison

This software is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.

Description
===========
Email : sio2 'at' users.sourceforge.net
Website : http://sio2.g0dsoft.com

This is a demo of hardware ray tracing using the IrrSpintz 3D Engine. It is a modified version of the original nVidia demo. This version makes use of the enhanced capabilities of Shader Model 4.0 under DX10. In addition to the hard-edged shadows of previous DX9 versions, this version also has support for softer shadows.

The scene is rendered by drawing a viewport-sized quad (two triangles) and "tracing" a ray from the viewpoint through each pixel in the viewport. The Pixel Shader calculates the intersection of each ray with primitives in the scene, determines the "closest hit" and then calculates the colour of the given pixel. Reflections are handled by tracing another ray from the intersection point into the scene. The hard-edged shadows of previous versions are calculated by tracing another ray from the intersection point to the light to determine if any other object is blocking the light source. Softer shadows are calculated using a linear approximation of the amount of light that a given point could possibly receive from the scene (a very simple form of radiosity).

Shadows can be switched on and off at runtime and switched between hard-edged and software shadows. This is achieved by sending "bool" values to the pixel shader enabling different execution paths withou the need for a separate shader for all of the possible combinations of shading.

Usage
=====
Move mouse to alter viewpoint.
WASD keys to move camera.
Alt-F4 or Escape key to exit.

F1 - Toggle shadows on/off.
F2 - Toggle between hard-edged and softer shadows.

Requirements
============
OS:
Windows Vista.

Drivers:
Latest DirectX 10.0 drivers (August 2007 or later) [www.microsoft.com/directx].
Latest DirectX 10.0 drivers for your graphics hardware [from your HW vendor].

Graphics hardware with support for:
DirectX 10.0

Supported cards:
DirectX 10.0 (such as nVidia 8 series)

Notes
=====
1. This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section of "Downloads" or from the Microsoft web site.
2. In previous versions (DX9) Shader Model 3.0 used a "brute force" approach requiring a massive 4083 instruction slots. This Shader Model 4.0 version (DX10) is considerably more efficient in terms of instructions.
3. This demo should run on all DX10.0 hardware.
4. Note the requirements: Windows Vista, a DX10.0 level graphics card and you must have at least the "August 2007" DirectX drivers.

Credits
=======
1. IrrSpintz 3D Engine : http://irrspintz.sourceforge.net
2. Notice: The Irrlicht 3D Engine is based in part on the work of the Independent JPEG Group, the zlib, and libpng.

Downloaded 1441 times  1441  File Size 927.23 KB  Supported Platforms Windows Vista  Home Page http://
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: IrrSpintz 3D Engine Demos
Download Now!Hardware RayTracing Demo for IrrSpintz - nVidia 8800 Version Popular Version: 1
Submitted Date:  2007/5/26
Description:
Hardware RayTracing Demo for IrrSpintzEngine - nVidia 8800 Version
============================================

License
=======

Hardware Ray Trace Demo (nVidia 8800)

Copyright (C) 2007 Keith Harrison

This software is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.

Description
===========
Email : sio2 'at' users.sourceforge.net
Website : http://sio2.g0dsoft.com

This is a demo of hardware ray tracing using the IrrSpintz 3D Engine. It is a modified version of the original nVidia demo.

The scene is rendered by drawing a viewport-sized quad (two triangles) and "tracing" a ray from the viewpoint through each pixel in the quad. The Pixel Shader calculates the intersection of each ray with primitives in the scene, determines the "closest hit" and then calculates the colour of the given pixel. Reflections are handled by tracing another ray from the intersection point into the scene.

The original demo hard-coded the scene objects into the shader; this demo uses Irrlicht scene nodes for the scene objects (spheres and light) and Irrlicht SceneNodeAnimators for animating the scene nodes. Shader constants are gathered for each scene node every frame and uploaded to the pixel shader for calculation of the scene.

NOTE: This updated demo is designed for the nVidia 8800 graphics card or above. The Pixel Shader used by this demo requires hardware with at least 4083 instruction slots.

Usage
=====
Move mouse to alter viewpoint.
WASD keys to move camera.
Alt-F4 or Escape key to exit.

Requirements
============
Drivers:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].

Graphics hardware with support for:
Vertex Shader 3.0 or better
Pixel Shader 3.0, or better.

Supported cards:
nVidia 8 series (8800)

Notes
=====
1. This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section in "Downloads" or from the Microsoft web site.
2. The pixel shader uses a "brute force" approach, hence the massive 4083 instruction slot. A Shader Model 4 (DX10) version would be considerably more efficient and is planned as a future update.
3. Although this demo will theoretically run on hardware that supports SM3.0 and has 4096 instruction slots (such as nVidia 7800GTX), performance will be extremely poor on any hardware prior to nVidia "8" series graphics cards (such as nVidia 8800).


Credits
=======
1. IrrSpintz 3D Engine : http://irrspintz.sourceforge.net
2. Notice: The Irrlicht 3D Engine is based in part on the work of the Independent JPEG Group, the zlib, and libpng.

Downloaded 1555 times  1555  File Size 835.40 KB  Supported Platforms Windows XP/Vista  Home Page 
Rating: 9.00 (2 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: IrrSpintz 3D Engine Demos
Download Now!Motion Blur/MRT/Physics Popular Version: 1
Submitted Date:  2007/4/18
Description:
Motion Blur Demo for the IrrSpintz 3D Engine
============================================

See license.txt for license details.

Email : sio2 'at' users.sourceforge.net
Website : http://sio2.g0dsoft.com

This is a demo of motion blur using the IrrSpintz 3D Engine (Subversion revision 23). The scene is a Quake3 level map in which crates can be "thrown" using the left mouse button. Physics is implemented via the Newton Physics library. Movement of the viewing camera and other objects in the scene is subject to a "motion blur" effect.

Warning - may cause motion sickness!

The demo uses the following features:
1. FP16 floating-point texture support (RGBA16F)
2. Render to FP16 texture.
3. NPOT (non-power-of-two) render-target support.
4. MRT (Mulitple Render Target). If the graphics card supports MRT then two of the passes are folded into one via MRT.
5. Physics.
6. Quake3 map lighting enhanced via a vertex/pixel shader.

Usage
=====
WASD keys or arrow (cursor) keys to move camera.
Move mouse to orientate camera.
Alt-F4 or Escape key to exit.
Keys 0-9 alter blur amount (5=default)
M key toggles MRT on and off (if available).

Requirements
============
Drivers:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].

Graphics hardware with:
Vertex Shader 2.0 support, or better
Pixel Shader 2.0 support, or better.
Support for render-to-texture.
FP16 floating-point texture support (as rendertarget).

Notes
=====
1. This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section in "Downloads".
2. Quake3 levels can be dark. This demo uses a pixel shader to make the lighting stand out a little better.
3. The demo will use MRT if it is available. Using MRT allows two of the motion blur passes to be folded into a single pass with the two outputs going to separate render-targets.

Credits
=======
1. IrrSpintz 3D Engine : http://irrspintz.sourceforge.net
2. The Irrlicht 3D Engine is based in part on the work of the Independent JPEG Group, the zlib, and libpng.
3. Newton Physics Library - http://www.newtondynamics.com

Downloaded 2679 times  2679  File Size 5.70 MB  Supported Platforms Windows  Home Page 
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: IrrSpintz 3D Engine Demos
Download Now!Island Demo Popular Version: 1
Submitted Date:  2007/3/19
Description:
Island Demo (Part 1) for the IrrSpintz 3D Engine
================================================

Email : sio2 'at' users.sourceforge.net
Website : http://sio2.g0dsoft.com

This is a demo of an ocean scene. The scene consists of: a cube-mapped sky incorporating a pixel-shaded sun, a shader-based ocean incorporating refraction and pixel-based sun reflection, and an island model lit with fixed-function lighting. The fixed-function lighting is updated with the direction of the sun, which moves around the sky (currently in a non sun-like manner).

This is Part 1. The demo will be updated as extra functionality is added to the IrrSpintz 3D engine.

Usage
=====
WASD keys or arrow (cursor) keys to move camera.
Move mouse to orientate camera.
Alt-F4 or Escape key to exit.

Requirements
============
Drivers:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].

Graphics hardware with:
Vertex Shader 2.0 support, or better
Pixel Shader 2.0 support, or better.
Support for render-to-texture (for the refraction effect).

Notes
=====
1. This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section in "Downloads".
2. This demo models only a single "patch" of ocean. Enhancements will be made as the 3D engine matures.
3. Underwater volumetric effects not yet incorporated.

Credits
=======
1. Water (ocean) shader is a modified version the Ogre shader (which is, in turn, based on an nVidia shader).
2. Skycube and island model is by Claes Johanson.
3. IrrSpintz 3D Engine : http://irrspintz.sourceforge.net
4. The Irrlicht 3D Engine is based in part on the work of the Independent JPEG Group, the zlib, and libpng.

Downloaded 3266 times  3266  File Size 3.60 MB  Supported Platforms Windows  Home Page 
Rating: 9.00 (6 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Videos
Download Now!Mandelbrot Fractal Video Popular Version: 1
Submitted Date:  2007/3/1
Description:
Mandelbrot Fractal Video
========================

Copyright (C) 2007 Keith Harrison

Email : sio2 'at' users.sourceforge.net
Website : http://sio2.g0dsoft.com

This is a short 30-second video of the Mandelbrot Fractal demo from my website for those who cannot run the demo. The video was captured from the demo using Fraps (www.fraps.com).

Downloaded 1899 times  1899  File Size 2.75 MB  Supported Platforms Windows (wmv)  Home Page 
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!Mandelbrot Fractal Demo Popular Version: 1
Submitted Date:  2007/2/28
Description:
Mandelbrot Fractal Demo for Irrlicht 3D Engine
==============================================

Email : sio2 'at' users.sourceforge.net
Website : http://sio2.g0dsoft.com

This demo is an implementation of the Mandelbrot Fractal using hardware shaders (Pixel Shader 3.0 required).

The demo can run in one of two modes: in Automatic mode the camera automatically moves/zooms between four interesting points in the fractal, in Manual mode the user can move the camera and zoom in/out manually. The modes are switched between via the Space bar. When zooming in manually the user can alter the focus in order to bring out detail that may otherwise not be visible.

License
=======
Mandelbrot Fractal Demo
Copyright (C) 2007 Keith Harrison

This software is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.

Usage
=====
Space bar switches between Automatic and Manual mode.
Cursor keys to move camera (left/right/up/down).
PageUp/PageDown zooms in/out.
Home/End alters resolution (focus).
Alt-F4 or Escape key to exit.

Requirements
============
Drivers:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].

Graphics hardware with:
Vertex Shader 3.0 support, or better
Pixel Shader 3.0 support, or better.

Credits
=======
1. Note: The Irrlicht 3D Engine is based in part on the work of the Independent JPEG Group, the zlib, and libpng.
2. The file "fontlucida.png" is from the Irrlicht SDK.

Downloaded 1753 times  1753  File Size 803.32 KB  Supported Platforms Windows  Home Page 
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: IrrSpintz 3D Engine Demos
Download Now!KittyCat Fur Demo Popular Version: 1
Submitted Date:  2007/2/20
Description:
Fur Demo for the IrrSpintz 3D Engine
====================================

Email : sio2 'at' users.sourceforge.net
Website : http://sio2.g0dsoft.com

This is a demo of realtime fur rendering on an animated mesh (a cute little kitty-cat). Additionally, the fur is coloured based on a diffuse texture to give a "tabby" feel to the cat. The fur is built up in 14 passes: an initial "skin" pass to lay down the base colour and then 13 alpha-blended "fur" passes to build up the fur effect.

License
=======
Fur Demo
Copyright (C) 2007 Keith Harrison

This software is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.

Usage
=====
WASD keys or arrow (cursor) keys to move camera.
Alt-F4 or Escape key to exit.

Requirements
============
Drivers:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].

Graphics hardware with:
Vertex Shader 1.1 support, or better
Pixel Shader 1.1 support, or better.

Notes
=====
1. This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section in "Downloads".

2. The 3D engine used in this demo is IrrSpintz (SVN Revn 2) - a modified version of the Irrlicht 3D Engine.

Credits
=======
1. This fur shader is based on the ATI RenderMonkey sample. The OpenGL GLSL shader from the sample was converted to a Direct3D9 HLSL shader for this demo.
2. The cat.b3d mesh and cat01.jpg texture were created by "Psionic" (http://www.psionicdesign.com).
3. IrrSpintz 3D Engine : http://irrspintz.sourceforge.net
4. Note: The Irrlicht 3D Engine is based in part on the work of the Independent JPEG Group, the zlib, and libpng.

Downloaded 2341 times  2341  File Size 803.93 KB  Supported Platforms Windows  Home Page 
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!Animated Fur Demo Popular Version: 1
Submitted Date:  2007/2/12
Description:
Fur Animation Demo for the Irrlicht 3D Engine
=============================================

sio2 'at' users.sourceforge.net

This is a demo of realtime fur rendering on an animated mesh. Additionally, the fur is coloured based on a multi-coloured texture. The fur is built up in 13 alpha-blended passes, plus an initial "skin" pass for a total of 14 passes. The demo was implemented using only the Irrlicht API.

Usage
=====
WASD keys or arrow (cursor) keys to move camera.
Alt-F4 or Escape key to exit.

Requirements
============
Drivers:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].

Graphics hardware with:
Vertex Shader 1.1 support, or better
Pixel Shader 1.1 support, or better.

Notes
=====
1. This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section in "Downloads".

2. This Irrlicht build is of unmodified Irrlicht Subversion revision 470.

Credits
=======
1. This fur shader is based on the ATI RenderMonkey sample. The OpenGL GLSL shader from the sample was converted to a Direct3D9 HLSL shader for this demo.
2. The mesh is the "Tiny.x" mesh from the DirectX SDK converted to Blitz3D format (.b3d).

Downloaded 3806 times  3806  File Size 1.07 MB  Supported Platforms Windows  Home Page 
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!Multi-coloured Fur Demo Popular Version: 1
Submitted Date:  2007/2/12
Description:
Multi-coloured Fur Demo for the Irrlicht 3D Engine
==================================================

sio2 'at' users.sourceforge.net

This is a demo of realtime fur rendering. Additionally, the fur is coloured based on a multi-coloured texture. The fur is built up in 13 alpha-blended passes, plus an initial "skin" pass for a total of 14 passes. The demo was implemented using only the Irrlicht API.

Usage
=====
WASD keys or arrow (cursor) keys to move camera.
Alt-F4 or Escape key to exit.

Requirements
============
Drivers:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].

Graphics hardware with:
Vertex Shader 1.1 support, or better
Pixel Shader 1.1 support, or better.

Notes
=====
1. This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section in "Downloads".

2. A seam is visible on one section of the model. The cause of this (and solution) is under investigation.

3. This Irrlicht build is of unmodified Irrlicht Subversion revision 470.

Credits
=======
This demo is based on the ATI RenderMonkey sample. The OpenGL GLSL shader from the sample was converted to a Direct3D9 HLSL shader for this demo.

Downloaded 2223 times  2223  File Size 1.05 MB  Supported Platforms Windows  Home Page 
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!Dynamic Glass Refraction Popular Version: 1
Submitted Date:  2007/2/9
Description:
Glass Refraction Demo for Irrlicht 3D Engine
===============================================

sio2 'at' users.sourceforge.net

This is a demo of realtime dynamic glass refraction.
The scene - minus any refraction geometry - is rendered into an Irrlicht-managed rendertarget. When rendering the refraction geometry an HLSL shader takes the rendertarget, refraction texture, diffuse texture and calculates the per-pixel refraction.

Usage
=====
WASD keys or arrow (cursor) keys to move camera.
Alt-F4 or Escape key to exit.
Space - Move refracting window to just infront of the camera's current position.

Requirements
============
Drivers:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].

Graphics hardware with:
Vertex Shader 2.0 support, or better
Pixel Shader 2.0 support, or better.

Notes
=====
1. This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section in "Downloads".

2. The background scene is the PerPixelLighting sample from the Irrlicht SDK. Since the refraction shader requires PS2.0, the PerPixelLighting scene is fixed to use the best normal mapping (parallax normal mapping).

3. This Irrlicht build is based on Irrlicht Subversion revision 467.

Credits
=======
1. The base scene for this demo is the PerPixelLighting sample from the Irrlicht SDK.
2. The stained-glass window texture and bumpmap are from the ATI Treasure Chest demo.
3. The HLSL refraction shader was written by myself (SiO2).

Downloaded 3878 times  3878  File Size 2.16 MB  Supported Platforms Windows  Home Page 
Rating: 10.00 (1 vote)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!MultiAnimation Demo Popular Version: 1
Submitted Date:  2007/2/4
Description:
MultiAnimation Demo for the Irrlicht 3D Engine
==============================================

sio2 'at' users.sourceforge.net

Overview
========
This is a demo of implementing the MultiAnimation sample from the DirectX9 SDK in the Irrlicht 3D Engine. The sample demonstrates mesh animation with multiple animation sets using high-level shader language (HLSL) skinning and the D3DX animation controller. The animation controller blends animation sets together to ensure a smooth transition when moving from one animation to another.

Usage
=====
The TAB key toggles the Irrlicht GUI on/off.

When the GUI is hidden the camera can be oriented via the mouse and moved with the WASD keys or cursor keys.

When the GUI is visible, information is printed to the screen and the following buttons are enabled:
Add Instance - Add an animated character to the scene.
Next View - Attach the fixed camera to the next character in the scene.
Previous View - Attach the fixed camera to the previous character in the scene.
Reset View - Switch from the fixed camera back to the movable camera.

Alt-F4 or Escape key to exit.

Requirements
============

Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].

Recommended: Graphics card should support Vertex Shader 2.0 and Pixel Shader 2.0.

Some Vertex Shader 1.1 cards may be supported based on their capabilities.

Notes
=====
1. This demo is Direct3D9 only.

2. This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section in "Downloads".

3. This Irrlicht build is based on Irrlicht Subversion revision 444.


Downloaded 2793 times  2793  File Size 1.58 MB  Supported Platforms Windows  Home Page 
Rating: 3.00 (2 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!Hardware Skinned Mesh Demo Popular Version: 1
Submitted Date:  2007/2/3
Description:
Hardware Skinned Mesh Demo for the Irrlicht 3D Engine
=====================================================

sio2 'at' users.sourceforge.net

This is a proof-of-concept demo of hardware mesh-skinning using the Irrlicht 3D Engine. Mesh skinning allows an animated mesh to be controlled by an underlying skeleton (hierarchy of bones) - as the skeleton is animated it moves the "skin" mesh. Irrlicht already supports animated meshes, but this demo uses an Irrlicht custom-scenenode and handles the animation in hardware, hence giving a boost in performance. An unmodified Irrlicht dll is used (the source code from which the dll was built is unaltered) - this demo uses functionality exposed by the Irrlicht API.

This demo supports four different skinning methods (five are available - see notes). Some may not be available, based on your hardware capabilities. In general, the "HLSL skinning" method should be fastest. The current FPS (frames-per-second) shows how efficient the current method is (this will be slightly slower with the GUI active - close the GUI to see full performance).

Usage
=====
TAB - toggle GUI (open/close Irrlicht GUI controls).
Move mouse to alter viewpoint (when GUI is closed).
WASD keys to move camera (when GUI is closed).
Alt-F4 or Escape key to exit.

Notes:
When the GUI is open the mouse is used to control the cursor and the drop-down box can then be used to select a different mesh skinning method.
When the GUI is closed the mouse is used to alter the viewpoint of the camera.

Requirements
============

Essential:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].

Notes
=====
1. This demo is Direct3D9 only.

2. One of the five different skinning methods, "Fixed function indexed skinning", does not currently work. This is because Irrlicht creates a Direct3D9 device with HARDWARE_VERTEX_PROCESSING and fixed-function-indexed-skinning in this demo requires MIXED_VERTEX_PROCESSING. This demo is based on an unaltered Irrlich dll so this has not yet been corrected.

3. This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section in "Downloads".

4. This Irrlicht build is based on Irrlicht Subversion revision 444.


Downloaded 2297 times  2297  File Size 1.26 MB  Supported Platforms Windows  Home Page 
Rating: 10.00 (1 vote)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!Hardware Ray Tracing - Version 2 Popular Version: 2
Submitted Date:  2007/1/27
Description:
This is a demo of hardware ray tracing using the Irrlicht 3D Engine. It is a modified version of the original nVidia demo.

The scene is rendered by drawing a viewport-sized quad (two triangles) and "tracing" a ray from the viewpoint through each pixel in the quad. The Pixel Shader calculates the intersection of each ray with primitives in the scene, determines the "closest hit" and then calculates the colour of the given pixel. Reflections are handled by tracing another ray from the intersection point into the scene.

The original demo hard-coded the scene objects into the shader; this demo uses Irrlicht scene nodes for the scene objects (spheres and light) and Irrlicht SceneNodeAnimators for animating the scene nodes. Shader constants are gathered for each scene node every frame and uploaded to the pixel shader for calculation of the scene.

NOTE: This updated demo is for graphics cards with high-performance Pixel Shader hardware - see Requirements below. Pixel Shader requires hardware with at least 1191 instruction slots.

Usage
=====
Move mouse to alter viewpoint.
WASD keys to move camera.
Alt-F4 or Escape key to exit.

Requirements
============
Drivers:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].

Graphics hardware with support for:
Vertex Shader 3.0 or better
Pixel Shader 3.0, or better.

Recommended:
nVidia 7000 series (7600, 7800, etc)
ATI Radeon x1800 or x1900 series (x1800, x1950, etc).

Downloaded 2620 times  2620  File Size 792.99 KB  Supported Platforms Windows  Home Page http://
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!Depth Of Field Popular Version: 1
Submitted Date:  2007/1/26
Description:
This is a demo of Depth Of Field, where the viewing camera focuses on a portion of the scene. In this demo camera focus is manually controlled by the user (see Usage).

This demo will operate with with either OpenGL or Direct3D9 (as long as the graphics hardware is capable).

Usage
=====
F1/F2 - alter camera Range
F3/F4 - alter camera Focus
F5/F6 - alter camera Blur0 and Blur1 parameters
F7/F8 - alter camera Distance
WASD keys to move camera.
Alt-F4 or Escape key to exit.

Requirements
============
Drivers:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].
Latest OpenGL drivers for your graphics hardware [from your HW vendor].


Graphics hardware:
Direct3D9: Vertex Shader 2.0 support, or better
Pixel Shader 2.0 support, or better.
OpenGL: Vertex Program 2.0 support, or better
Fragment Program 2.0 support, or better.

Notes
=====
This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section of "Downloads".

Downloaded 3879 times  3879  File Size 4.59 MB  Supported Platforms Windows  Home Page http://
Rating: 10.00 (1 vote)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!Hardware Ray Tracing Demo Popular Version: 1.1
Submitted Date:  2007/1/24
Description:
Updated: Support for Pixel Shader 2.0a and 2.0b added.

This is a demo of hardware ray tracing using the Irrlicht 3D Engine. It is a modified version of the original nVidia demo.

The scene is rendered by drawing a viewport-sized quad (two triangles) and "tracing" a ray from the viewpoint through each pixel in the quad. The Pixel Shader calculates the intersection of each ray with primitives in the scene, determines the "closest hit" and then calculates the colour of the given pixel. Reflections are handled by tracing another ray from the intersection point into the scene.

The original demo hard-coded the scene objects into the shader; this demo uses Irrlicht scene nodes for the scene objects (spheres and light) and Irrlicht SceneNodeAnimators for animating the scene nodes. Shader constants are gathered for each scene node every frame and uploaded to the pixel shader for calculation of the scene. In addition, the light position is animated in this demo - in the original demo it was not (light position was a shader constant).

Updated: Added support for Pixel Shader 2.0a and 2.0b.

Usage
=====
Move mouse to alter viewpoint.
WASD keys to move camera.
Alt-F4 or Escape key to exit.

Requirements
============
Drivers:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].

Graphics hardware with support for:
Vertex Shader 2.0, 3.0 or better
Pixel Shader 2.0a, 2.0b, 3.0, or better.

Notes
=====
This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section in "Downloads".

Downloaded 2233 times  2233  File Size 768.26 KB  Supported Platforms Windows  Home Page http://
Rating: 10.00 (1 vote)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!Irrlicht 3D Engine / Newton Physics Demo Popular Version: 1
Submitted Date:  2007/1/22
Description:
This is a simple demo of using the Newton Physics Engine in the Irrlicht 3D Engine. A level map, in Quake3 format, is loaded into Irrlicht (for Irrlicht to render) and the mesh defining this level is used to build a Newton "collision map" for its physics calculations. The user can move the viewing camera around the level and can press the LMB (left-mouse button) to create a new crate (box) and "throw" it into the scene. Crates interact with the level map and other existing crates based on physics calculations by the Newton physics library. A new crate is created each time the LMB is pressed; the maximum crates that can be created is limited by system memory, graphics card and cpu.

Requirements
============
Drivers:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].

Source code included.

Downloaded 3835 times  3835  File Size 5.61 MB  Supported Platforms Windows  Home Page http://
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!Dynamic Water Reflections Popular Version: 1
Submitted Date:  2007/1/22
Description:
This is a demo of dynamic water reflections.

Requirements
============
Drivers:
Latest OpenGL drivers for your graphics hardware [from your HW vendor].

Graphics hardware with:
Vertex Program 1.1 support, or better
Fragment Program 1.1 support, or better.

Source code included.

Downloaded 3922 times  3922  File Size 3.26 MB  Supported Platforms Windows  Home Page http://
Rating: 10.00 (2 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!PerPixelLighting Demo with Reflective Water Popular Version: 1
Submitted Date:  2007/1/22
Description:
This is a demo of realtime dynamic reflections.
A custom Irrlicht scene-node is used for reflecting water.
Reflections are rendered into an Irrlicht-managed rendertarget in a separate render pass. This rendertarget is then used as texture input to an HLSL graphics shader to compute the water reflections.

Requirements
============
Drivers:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].

Graphics hardware with:
Vertex Shader 2.0 support, or better
Pixel Shader 2.0 support, or better.

Source code included.

Downloaded 2798 times  2798  File Size 1.90 MB  Supported Platforms Windows  Home Page http://
Rating: 10.00 (2 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!IrrKlang SoundListener Audio Demo Popular Version: 1
Submitted Date:  2007/1/22
Description:
This is a demo of using IrrKlang 3D-audio "soundlisteners" in the Irrlicht 3D engine.
This demo is designed as a base for further development.

Source code included.

Downloaded 1823 times  1823  File Size 2.96 MB  Supported Platforms Windows  Home Page http://
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!FadeMesh Demo Popular Version: 1
Submitted Date:  2007/1/22
Description:
This is a very simple demo demonstrating fading a mesh using a DirectX HLSL shader.
This demo is designed as a base for further development.

Requirements
============
Drivers:
Latest DirectX 9.0b drivers [www.microsoft.com/directx],
Latest DirectX9 drivers for your graphics hardware [from your HW vendor].

Graphics hardware with:
Vertex Shader 1.1 support, or better
Pixel Shader 1.1 support, or better.

Source code included.

Downloaded 1724 times  1724  File Size 1.02 MB  Supported Platforms Windows  Home Page http://
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!Toon Shader Demo Popular Version: 1
Submitted Date:  2007/1/22
Description:
This is a demo of very simple Toon (Cel) Shading.
This demo is designed as a base for further development.

Requires latest OpenGL drivers for your graphics hardware [from your HW vendor].

Graphics hardware support required:
Vertex Program 1.1, or better
Fragment Program 1.1, or better.

Source code included.

Downloaded 2782 times  2782  File Size 1.02 MB  Supported Platforms Windows  Home Page http://
Rating: 10.00 (1 vote)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!Dynamic Reflections Popular Version: 1
Submitted Date:  2007/1/22
Description:
This is a demo of realtime dynamic reflections.
Reflections are rendered into an Irrlicht-managed rendertarget in a separate render pass. This rendertarget is then used as texture input to an HLSL graphics shader together with the diffuse (floor) and lightmap and all components are modulated to give the final pixel colour.

Requires: DirectX 9.0b and graphics hardware with support for VS1.1 and PS2.0 hardware shaders.

See the file "readme.txt" in the Bin folder for more information.

Source code included.

Downloaded 3411 times  3411  File Size 2.80 MB  Supported Platforms Windows  Home Page http://
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Irrlicht 3D Engine Demos
Download Now!Doom3 Model Loader Demo Popular Version: 1
Submitted Date:  2007/1/17
Description:
Just a bit of fun. A demo showing a work-in-progress Doom3 model loader for the Irrlicht 3D engine.

Downloaded 3663 times  3663  File Size 8.69 MB  Supported Platforms Windows  Home Page http://
Rating: 9.00 (4 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)


Category: Misc
Download Now!Visual Studio 2005 Redistributable Files Popular Version: 
Submitted Date:  2007/1/14
Description:
Visual Studio 2005 Redistributable Files. Some games/demos from this site may require this to be installed first.

Downloaded 1768 times  1768  File Size 2.56 MB  Supported Platforms Windows  Home Page http://
Rating: 0.00 (0 votes)
Rate this File | Modify | Report Broken File | Tell a Friend | Comments (0)



SiO2 - Powered by XOOPS 2.0 © 2001-2003 - Design Powered by MadSnake © 2003 - All Right Reserved